That is one sexy ass controller damn.. GamesRadar+ is supported by its audience. Will be interesting to see how this new feature plays out in the real world. During my Forza 5 demo at PAX, I spent about 30 seconds driving on the track before making a beeline straight for the grass. I dont know the typical tablet/phone like experience or feel I simply dont like at all. Sounds cool, but honestly I don't care if the controller will give me a back massage and order me pizza...I want to use my Fanatec wheel. because greenawalt can be just a tad condescending at times. . But as with current rumble capabilities, it's up to developers to support the technology. With a sparse amount of first party devs, what else can they possibly have?? Just because I don't sugar coat it doesn't make it any less true. But when controller vibrations tell us that shooting a BB gun feels just like shooting a rocket launcher, that vibration becomes less and less meaningful over time. We know your 180 in policies including DRM, Always On, and required Kinect were in direct response to the PS4 embarrassing you at E3. New vibration motors in the triggers provide precise fingertip feedback bringing weapons, crashes, and jolts to life for a whole new level of gaming realism. Favorite controller gets better..favorite racing title looks to not disappoint. Imagine playing a shooter where pulling the trigger on a gun results in a powerful, resistant click from the trigger on the controller. Or has that already been eluded to?
* http://www.xbox.com/en-US/x... @all above. It's been said that the vibration can be calibrated to give the feeling of various weapons like shotguns, snipers rifles, assault rifles, etc, etc. The best feature of next gen other then graphics. He repeats he's gonna make us better at least four times lol. New York, This was in previous Forzas and it made the game even better. While the inclusion of some extra vibrating motors in the Xbox One's controller certainly won't revolutionize gaming the way the transition to digital revolutionized television, it's bound to have a positive effect on the overall experience. EA Ghosts' Luke Herbert, a game designer on Need for Speed Rivals, at first struggled to come up with any non-graphical differences between the Xbox 360 and Xbox One versions of the game.
In theory, the Impulse Triggers will provide a much-needed layer of precise, subtle feedback. You can fill the G's in your butt that was hilarious lol, you wont feel your fingers vibrate on the pc will not be supported.
Holy marketing speak, Batman.
I just dont see myself caring for it at all. Yes you can, but it will smell like shlt. Sorry harsh but fair?
As you drive, you’ll feel undulations in road surface, changes in tire friction, and rolling over things like rumble strips and the like. Reported for trolling and bad language have a good day sir. In the case of Forza, Greenawalt says those triggers potentially change the way gamers learn to handle virtual cars. If used to their full potential, they could become one of the One's more advantageous features, an ace up the sleeve that no one really expects to be very significant. The trade-off, of course, was it shook the controller a little when you'd get hit in Star Fox 64. yah this will be great for racing games like forza, but as you mention recoil from a gun and the resistance on the triggers can more fully be realized in lots of game genres with these new impulse triggers, very excited to see how games take advantage of this.
Both controllers have a new type of trigger, referred to as Impulse Triggers for Xbox Series X, and Adaptive Triggers for the DualSense controller. It's funny how they try to claim that Turn 10 collaborated with Microsoft on the design of the triggers for the controller. It used impulse triggers and and feel is better on Xbox One. " If you are playing on full sim.
It's something we expect to be built into our controllers, a standard feature we only really notice the second it's absent (ahem, PS3's shock-less Sixaxis). Impulse Trigger doesn't work on xbox one controller whole world knows that, but it should work on new xbox one s controller, Microsoft should give us some resolution on this we have already paid high price. "In Forza Motorsport 5, we use rumble in a number of different ways to simulate as many of those physical forces as we can," Greenawalt says.
"Traditional rumble motors alone don't provide as rich of an experience. We know your full of $hit .. Thank you for signing up to GamesRadar+. N4G is a community of gamers posting and discussing the latest game news. We'll get a better picture once we can actually get this sucker in our hands. Yo don't make bad comment or give your opinion about ms or xb1 because even if u have a point you would be label as trolling and u will have more disagree than agree plus n4g will block u and take bubbles from u. Havent watched the vid but it would be cool if these triggers provided feedback when you fired a gun in a game. Think about it: In most games that utilize rumble motors, every action yields the same amount of feedback regardless of how much force its real-life equivalent might produce. So why are people complaining about it now?
-_-. Indies are inportant to us and so are your freedoms!"
With the Xbox One's launch just around the corner, I'm curious to how many games--and to what effect--take advantage of the controller's Impulse Triggers. Microsoft just released a new video starring Forza Motorsport 5 Creative Director Dan Greenawalt and the ubiquitous Major Nelson as they explain just that.
We know that your console is entertainment centric, and not gaming focused. He's not kidding.
Major Nelson chats to Dan Greenawalt in latest video Why do I feel like a child learning at pre school watching this video? Just like the upgrade from analog to digital TV is so much better and more lifelike, Impulse Triggers provide a similar level of upgrade for next-generation haptic feedback.". At best, some games make the gamepad to shake with varying degrees of intensity depending on the context.